Curriculum Vitae
Introduction I am a game developer graduated at the Ramon Llull University with a higher (master) degree in computer engineering. My research at the university focused on AI and game development, collaborating on the creation of a game engine and a MMORPG prototype under the guidance of Dr. Oscar García Panyella at CITeM. After graduating I developed several AI systems in the game industry for AAA games. As an AI engineer at Tragnarion Studios I focused on character behaviour for the first person shooter The Scourge Project. Later at Codemasters I focused on navigation systems for the tactical shooters Operation Flashpoint: Dragon Rising and Operation Flashpoint: Red River. Currently working at Guerrilla as an AI engineer.
Game credits 2013 - Killzone: Shadow Fall (PS4) - Guerrilla
2011 - Bodycount (PS3/X360) - Codemasters
2011 - Operation Flashpoint: Red River (PS3/X360/PC) - Codemasters
2009 - Operation Flashpoint: Dragon Rising (PS3/X360/PC) - Codemasters
2010 - The Scourge Project (PC) - Tragnarion Studios
Research 2004 - Emotional and trainable virtual creatures for a MMOG (higher degree project, Win32, ZIP)
2002 - OpenDoorIA: a library for the creation of intelligent agents in real-time applications (technical degree project, Win32, ZIP)
Publications 2004 - Criatures emocionals i ensinistrables per un MMOG (higher degree thesis, Catalan, PDF)
2002 - OpenDoorIA: una llibreria per la creació d'agents intel·ligents en aplicacions a temps real (technical degree thesis, Catalan, PDF)
2001 - Tratamiento de colisiones en tiempo real (revision for the electronic magazine Macedonia Magazine, Spanish, HTML-ZIP)
2001 - Tractament de col·lisions en temps real (Catalan, PDF)
Presentations 2004 - Criatures emocionals i ensinistrables per un MMOG (higher degree presentation, Catalan, PPT)
2002 - OpenDoorIA: una llibreria per la creació d'agents intel·ligents en aplicacions a temps real (technical degree presentation, Catalan, PPT)
2002 - Intel·ligència artificial per jocs (CITeM seminar, Catalan, PPT)
2001 - Tractament de col·lisions en temps real (CITeM seminar, Catalan, PPT)
Bonus 2003 - Guión Multimedia interviews me about artifical intelligence in games (Spanish)